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README.TXT
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1996-01-25
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2KB
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68 lines
Hi!
It's Zjack of DCC Virtual Reality Labs in the keys......
This is the first DCC release in 1996.
If you expected some kind of INTO-THE-SHADOWS engine, you'll
surely get disappointed, this is just a simplified mode 13h
single-object rotation routine.... Anyway, I guess you haven't seen
yet too many source codes of 3D systems with environment mapping,
so enjoy! Sorry about the too big example files.... I hope someone find
useful this stuff... The nice 3DS-converter is coded by X-wizard.....
===============================================================
Members of DCC VR Labs: X-wizard - Main Coder
Zjack - Coding, (Graphics, Music)
Render - Public Relations, (coding)
Crux - Music
===============================================================
Greetings go to the following groups:
ABADDON INSIDE
BC PROXIMA
BYTERAPERS REALTECH
COMA SPIRIT
COMPLEX WATERLOGIC
GOTO 10
...and special greetz to the following persons:
Antti Salmisaari
Tomi Koivisto
Jari Tasanen
Tomi Pahula
Dan Wright
Firelight
!Inspleak
Clueless
Calvin
Hypnor
Cyrino
Sliver
Ervin
Nose
Fear
Lada
Jmx
=================================================================
Feel FREE to use some or all (except the familiar looking texture ;)
parts of the engine in your own non-commercial productions like demos,
but don't steal in silence, some feedback (a POSTCARD) would be nice :)
Teemu Laakso (Zjack)
Ruununmaankatu 15 A 4
48200 Kotka, FINLAND
Drop some lines of email to: x-wizard@rack.improvers.fi
Don't hesitate to contact us for any reason....
=================================================================
DCC - lamers forever
=================================================================